Changes in v2.4
* Calamities ('C' tab) are now in the order of resolution, tradeable before nontradeable.
* When showing the influence of unowned advances on calamities in the C tab, they will be faintly color-coded for help or hindrance.
* Build ('B' tab) accepts current population input in the negative form sometimes used for census: negative of current stock+treasury.
* City building ('B' tab) gives more information: results for zero or one wilderness city among the new cities to be built and the amount of treasury assumed, if you have Architecture.
* New sort option: VP per unit cost.
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That might me the last before the Next Thing goes live.
