Update on Projects

Update on Projects

Oct 01, 2023

Been Busy at work for various nights trying to get better results in the optimization of assets being used. Various props and buildings were converted to be much more simplified and less taxing on the system.

One progress note is trying to get my forest tree assets in a much better arrangement that allows a better balance of tris. Before my forests were at 20 million tris, now being at an average of 10 million.

One other improvement is tri-decimation across the distance of the landscape. Might try to do more LOD adjusting to get a better reduction of tris when standing on top of a hill looking across.
Another thing regarding the Island of Limnos project, I am prepping a section of the map for a town to be playable. (Technically the entire map is playable if you want to walk that far).
If I can get it worked out. I'll get a forest section set up for gameplay.

The map is not paywalled, you can play it now on as a mod for Operation Harsh Doorstop.
Steam Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2968554808

More future updates to come.

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