WLA (Wwise Live Automation) is a tool that allows you to select events from a Wwise project at runtime and work on their trigger frequency, as well as create automation curves to control the RTPCs associated with those events.
It also allows you to manually position objects in 3D space and assign different movement behaviors and speeds to them. Multiple Behaviors can be created and alternated, making it possible to test different variations and explore how a sound environment evolves over time.
WLA also includes a layer system, allowing multiple dedicated layers to be created for specific types of sounds. This makes it possible to organize and control different sound elements independently while building a complete sound environment.
A Session Recorder is also available, allowing complete sessions to be recorded, saved, and replayed. This makes it possible to reproduce the same sequence of actions and test different scenarios, Behaviors, and parameter variations without having to manually recreate the session each time.
The goal is to work without the usual constraints of a game engine and to prepare complete sound environments in advance. These environments can then be automatically exported to Unity or Unreal, or simply used to create soundtracks, music, and sound-design experiments.