The release of 0.1.0 pre-alpha was great. But that was just the beginning.
As soon as 0.1.0 was released, work for the next upcoming updates started.
Work has started on 0.1.1, which will mostly consist of bug fixes and more graphics. I plan to release it within a few days or a couple of weeks.
Various bugs that weren't fixed in the 0.1.0 release
Replace placeholder enemy graphics with new designs
More refined Player character graphics
Player character animation updates
Performance improvements
Other minor improvements
Backend server work (preparations for temporary public pre-alpha demo)
Work is going great, and I will be able to showcase some of the work to members soon.
0.2.0, which I also plan to have out pretty soon, will consist of some new features. Some of which will be based on the great feedback. Some of these will include the following (more on that later):
Better explanation of mechanics
More refined close combat
More graphics
Exciting unannounced featured
/M