Browser × GPU 2026: The Road So Far and Where We Stand Now
For web and graphics engineers who want a practical map of the browser-to-GPU stack in 2026, not marketing claims. Five chapters trace the bridge from plugins and Canvas through WebGL to WebGPU, follow Adapter, Device, WGSL, pipelines, bind groups, and command buffers through execution, then compare WASM runtimes, Web API bindings, Dawn/wgpu, 3D and AI frameworks, and languages such as Rust, MoonBit, AssemblyScript, and Grain. PDF and EPUB, one-time purchase.